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Wild Arms mental sequel announces electric shock! The creativity of the series creative, Akashi Kaneko's ARMED FANTASIA production is Double Kick Starter [Interview]

On August 27, each creator team who worked on the Wild Arms series and the Shadow Hearts series will raise funds by crowdfunding to create two new large JRPG inspired by their past works. It has been announced that the double kick starter campaign will start on August 30.

One of the new titles, Armed Fantasia , which was strongly influenced by the Wild Arms series, was the creator of the Wild Arms series, and ARMED FANTASIA in ARMED FANTASIA. We asked Mr. Akifumi Kaneko, who worked on a scenario, about the work.

Akifumi Kaneko Interview I want to do RPG that we created and played again at that time

―― Please tell us how the development of ARMED FANTASIA, which was created as a mental sequel, not the series itself known so far.

Akiji Kaneko (Kaneko, hereinafter): This time, we will join Kickstarter Penny Blood In the interaction with Matsusan Machida, the creator of Penny Blood **, we are that time. I told him that I wanted to do RPG that I had made and played again.

I was convinced that there were many people who would like to do so, not only in Japan, but also overseas.

――Are you decided to release a new work in a general JRPG style because you are convinced of the high needs in the Japanese market? Is it because you are also thinking of appealing to game fans in the past, who is not good at games such as complex game systems and high-definition graphics?

Kaneko: In general, if it is a project that is handled by game publishers, it is common to start with marketing and decide genres and systems with a wide range of needs and markets, but this time it is a Kickstarter project. This is a project that moves with all the fans.

Before kneading a company-like theory that cares about the eyes of others, I thought about what I liked and what I wanted to do, and as a result, I approached the 90's JRPG style.

-What is the size of the entire game (what generation game-like) planned?

Kaneko: What is the scale of the whole game...? (Laughs) As for the current assumption, ARMED FANTASIA assumes the amount of Wild Arms about the first work *......

The scale is synonymous with development funds, so how much the drawn dreams can be realized depends on the result of Kickstarter. Rather, I want to know (laughs).

――In the previous Wild Arms series, please tell us about where to change and where to change in this mental sequel to fan base.

Kaneko: In the Wild Arms series so far, there are many rules and many rules here and there, such as Tony's character will be responsible for the story, or a hidden boss called Lagu O Lagura that the players who have done the last challenge will challenge. I have a lot of promises...

The

This work Armed Fantasia does not have such rules or promises. There is no such thing as Armed Fantasia, including nine parallel worlds, with Armed Fantasia. In the first place, the stage is not Falgaia, the world of the Wild Arms series, so of course there is no guest in the past.

Some of the fans who have been supported so far may be disappointed, but I hope you can enjoy a new story of the newly set wilderness.

What does not change is the mind of Kaneko or the spirit of the creator . I think the JRPG style of the 90s is exactly the symbol.

-Conversely, on the contrary, without the construction of the mental sequel, how much the attractiveness of this work, which is a new work, is a new work for a new gamer who should touch the work. Please tell us if you are targeting users.

Kaneko: Despite the mental sequel, this work ARMED FANTASIA is different from Wild Arms, so there is no way to get it unless you know the past series. The hurdle is low.

However, I want to make the battle and dungeon a lot of gimmicks, so I think that it is against the times when auto battles and neglected play are preferred. The story does not lead in a movie, but it will not progress unless you open it yourself.

I would like to make it difficult to use fingertips techniques, but I would like to take care of the sense of accomplishment when overcoming the wall at least.

-In the former Wild Arms series, mystery solving using character-specific actions was a highlight. Is this work more complicated by using a vast world map?

Kaneko: I don't think it will be the complexity or difficulty that exceeds the past work. That's because the game I usually play is an action game, and I'm not good at solving a mystery that requires complicated thinking.

I think that the actual specifications will be made with the staff in the future, but I personally hope that you want to make the difficulty level with your mind.

-How many action items called gadgets set for each character are prepared in the game and can be replaced by characters? Will it be difficult to clear the dungeon without the necessary gadgets?

Kaneko: Gadget is an action item and the key to solving the mystery. In other words, if you miss one gadget you need, it will definitely be stuffy, not difficult to clear. All gadgets are unique to characters and cannot be replaced.

I would like to have at least multiple gadgets to one character, but it will vary greatly depending on the development costs that can be secured, so please refrain from responding.

――What are the maximum parties that can be organized in a battle? Regarding the precise tactics order chain that enhances power and effects by continuously attacking the same target, the damage is further increased by overlapping specific attributes and weapon types that enemies are not good at. Is it a mechanism to do it?

Kaneko: The basic formation is based on three characters, but more characters will participate in support attacks and collaborative attacks.

These systems will gradually release as the game progress, so I think that somehow, full members will be involved in the battle.

Of course, not only order chains, but also weakness attributes and selecting valid attack methods are expected to increase damage, but the enemy will also set order chains, so be careful. It is a place.

―― I would like to ask about the Force Break that makes an interrupt attack ignoring the action order in real time by reacting quickly, but the original action order is confirmed by the status such as quickness, and it is completely player. Is it an arbitrary decision and can be interrupted by the player in the battle?

Kaneko: The order of action in the same turn is calculated based on the numerical value of the quick parameter reaction provided by the enemy and ally. It is not an optional player to determine the order.

Forcebreak, on the other hand, as long as there is a necessary gauge,

  • Put out the attacks for all enemies before the opponent starts to move

  • Insert an interrupt to inhibit the other party's order chain

  • Used to recover the HP losing his ally just before the end of the turn

It is a system that expands the range of tactics depending on the use.

Since the force gauge is increased or decreased in real time, we are aiming for a nervous battle, not just looking at the actions of the selected command.

-This time, I commented on the decisive factor in the game development for the first time in a long time.

Kaneko: Even if the title is difficult to attract topics in Kickstarter alone, depending on the other title in the tag, the backer may be more interested.

In addition, even if the title is attracting attention alone, it seems that double collaboration will be more synergistic.

It is the charm of Double Kick Starter that the title that is difficult to put out to the world for various factors and reasons, the title of Ibushi silver, etc. that you know may be reboot depending on the collection. I hope that the project will be successful and lead to the future.

As an aside, it is fun and good to exchange opinions with Machida, the creator of Penny Blood, and it is a good stimulus. This may be the charm of a double kick starter.

―― Kickstarter is now known that there are few cases that can fully fulfill the development costs of modern AAA-AA-class titles. How do you plan to continue developing and shape the game after this campaign? Or is it already proceeding with public negotiations?

Kaneko: If you have already negotiated with a publisher, I think you couldn't imagine a turn-based command battle nowadays. I'll give you an opinion because you give me money. Add an action element to the battle. (smile)

It's Kickstarter because you want to do what you want to do, and send it to those who want it, without being aware of marketing.

Nevertheless, the answer to this is before the Kickstarter starts, so it is completely undecided and unknown how future development will progress.

Perhaps it is assumed that the project will fail without reaching the target amount.

The future depends on the result of Kickstarter.

-Finally, can you give a message to the reader?

Kaneko: Hello. Kaneko is in charge of the total game design and scenario of ARMED FANTASIA. For a while, I have been using TV animation fields as the main workplace, but after a long absence, I have returned to the game development site.

A few days before the start of Kickstarter. Indeed, I would like to say the quietness in front of the storm, but in fact, it is in the middle of receiving such an interview from many media around the world, and it is a more durable situation than expected.

In other words, that's what the world is paying attention to ARMED FANTASIA.

In order to meet that expectation, all staff are working hard to cut their lives and souls, so please support the kick starter. Let's enjoy Kickstarter together!

ARMED FANTASIA is a Western punk RPG, where adventurers with machine weapons called ARM are dramatic in a world where the wilderness is eroded.

To be the creator of the Wild Arms series, the total game design scenario, Aki Kaneko, Tomomi Sasaki, composer Kemichiko Kemichiko and Yasushi Uematsu, the music production team Elements Garden, so far. The staff who have participated in the development of the Wild Arms series will be reunited and depicts new worlds and stories.

Machine weapons ARM Western Punk RPG Armed Fantasia

The world view of this work is a genre called Western Punk, where magic, monsters, and already lost civilizations are present in a dry wilderness reminiscent of a western drama.

One of the most major features is that there is a machine weapon called ARM (Ather Reaction Maximizer). This weapon, which changes to a great power by reacting to the user's magic (ether) and amplifying, is essential for living in a harsh and dangerous wilderness, and the mystery hidden there is an important factor. I'm involved in the main game.

The player will be an adventurer who will be involved in the wilderness with ARM and jump into a story full of secrets and stimuli.

The stage of the story is a tomorrow, a earthless earth who is threatened by the progressive wilderness phenomenon and frequent Kaiju disasters.

The 17-year-old boy Ingram, who lost his grandfather, decided to become a wandering adventurer, a wandering adventurer who wanders around and rely on his arms. He travels to his hometown with his childhood friend who reunited and a small promise he once exchanged.

This work adopts a vast world map. In the field, you can experience actions and mysteries such as dashes and jumps. The stage of the adventure is not only on land, but also spreads to the sea and sky using vehicles, filling the magnificent adventure unique to JRPG.

The point in searching the dungeon is an action item called gadget set for each character. You can feel a great sense of accomplishment by switching gadgets according to the mechanism that blocks the way to go, and overcoming difficulties with wisdom and fingertips techniques.

The battle system is a turn-based command battle named Cross Order Tactics.

Force, which ignores the order of action in real time while looking at the timing while looking at the timing and quickly ignoring the order of action while watching the timing and quickly responding to the timing and effects that increase the power and effect by continuously attacking the same target. break. These two basic concepts bring the depth and tension to the battle.

See this article for details of the game and further screen photos.

Double Kick Starter campaign (scheduled to start on August 30)

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