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Engine experience that was as fun as the game, 'Epic Games' booth

If you're a gamer, I think you'll think about game development. I feel frustrated, and may think that I will make it myself, or I can dream of developing a game because I want to share it because I think of fun ideas. But even if you want to develop it, you don't know what to do.

In particular, programming is an unknown area that can not be easily accessible. As a result, the engine, which is the center of game development, is more difficult to challenge for beginners. It's hard to challenge.

Epic Games, a world-renowned engine developer and game developer, participated in G-Star 2022 to reduce the burden of developing gamers to create a place to experience the main functions of Unreal Engine 5 like a theme park. Unlike in the past, the purpose is to improve convenience and inform the engine development is more complicated and not difficult.

As a result, I went to Epic Games's booths and experienced the various features of Unreal Engine 5, and I had time to see how much the engine was improved, and the engine development could be interesting for the beginners.

The first content I had demonstrated was the Area Starter game. As a sample gameplay project provided by Epic Games, I can check the basic level background and object using unreal engine 5. The form of the game was a third-person shooting game. Character movement, shooting action, and motion balance were as soft and clean as a commercial game.

The strength of the Area Starter game was not just an experience, but it was easy to change the sample game according to the user's tastes. It was possible to change the character's response or object position, and to give any purpose to a specific object. And I could simply click on this modification. Changing the location also made it very simple because it was the end when I moved to a click and drag.

And in order to check this change, I was waiting for quite a long time or so that I could test it quickly in real time. If you are a developer who uses the project, the Lyra Starter Game, a project that provides a sample, you can change the project to their tastes, so it will be a great help to draw a toy and your own game for novice developers.

The second experience is a city sample. Matrix Awes kens: Unreal Engine 5 Expire Changes was able to see how Unreal Engine 5 built the city. In particular, I was able to travel around the city freely and experience the newly added Lumen and Nanite in Unreal Engine 5.

Lumen was able to see the shadow moving naturally depending on the direction of the sun floating in the sky like the light of reality, and in addition to the sunlight, the direction and shadow of the light changes according to each light. I looked at the shadow changing according to the light in the high sky, but it seems to be more memorable because it is a quality that is not really real and no disturbing.

Nanite seemed to control polygons. If you have a lot of polygons on the screen, it is easy to drop frame, but Nanite manages these polygons efficiently and provides clean driving without a frame drop. The staff introduced from the side explained in detail, so I could easily and quickly understand the parts that I didn't understand when I simply read it.

The third is Meerkat. It's a sample project where you can see how a kind of animation and trailer is made. In the short amount of animation already made in Epic Games, the user was able to change the camera settings and sequencers. For example, you could have another Meerkat next to Meerkat or change the position and direction of the camera.

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The most amazing thing is that I could check the video in real time. When I saw the change in the sample video, I thought I could make something great anime. I don't have to enter a complicated code, so it's not difficult to change the click and drag or configuration with a click.

The fourth is Meta Human. As a tool for creating realistic character characters, the content was also able to extract high quality finished products compared to the easy approach. In just a few minutes, you can produce a completely rigging digital human, and you can do all of this in the cloud, allowing you to get high quality results regardless of your computer specifications.

One of the techniques introduced in the demonstration was to embody the real person's face into the tool. I was able to change almost everything from my eyes, nose and mouth to wrinkles and hair colors, and design. It was amazing to see the face of the staff who explained the tools moving in the tool.

The last technique experienced is twin motion. It was a real time 3D visualization tool, and it was possible for users to create wood or roads and add people to a sample project modeled in the Chicago city. I felt like a city modeling, but the tool also looked good for beginners because I could easily add objects with click and drags.

What seemed to be the strength of the tool is that it can be confirmed in real time how the virtual world changes by changing the weather and the environment beyond simply adding objects. It was changed to rainy weather, and there were changes under the building, such as not wet, or changed the seasons to winter, and the leaves fell or snowed. It was really convenient to use it in terms of urban construction.

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