The Quakecon 2022 , that annual celebration for Software ID fans and, for a while to this part, Bethesda, started yesterday, with a fully digital edition that wanted to have a detail with the community giving the gun of Departure with a handful of ads related to their classic games: from new arrivals to Game Pass to the addition of more mods to the reissues of Doom and Quake.
Let's start with Game Pass, for example. Of course, five classic games add to the Game Pass catalog for PC. These are: Wolfenstein 3D (Classic Seminal of the shoter in the first person), Return to Castle Wolfenstein , Quake 4 , Battlespire and Redguard ; These last two are the spin-offs of The Elder Scrolls that came out not long ago in Steam.
To the elderly, it has also been announced that Game Pass users will be able to access all the characters of the free-to-play quake champions , which normally have to be unlocked using the currency premium of the game.
Without subscription there is also a free game. In the Microsoft Store, the first two The Elder Scrolls, Arena and Daggerfall can be obtained without cost; In the Epic Games store, meanwhile, the game that is given is doom 64 .
Also taking advantage of the context of the quakecon have been published in the Microsoft Store other three software ID classics: Heretic , Hexen and its expansion, Deathkings of the Dark Citadel . Although perhaps they are less known or remembered than the doom of which they are born, the influence of these classics of the veteran Raven Software, published in the mid-90s, reaches to this day, multiplied today thanks to the rise of the Boomer Shooters.
More mods are integrated into the reissues of Doom, Doom II and Quake
An interesting but well-known feature of the Reissues of Doom and Quake that have been published on PCs and consoles in recent years is the integration of mods created by the community within the games themselves; This officialization of what Bethesda callsCommunity Add-Onsmakes, for example, you can play Honey, a great mod, in the Switch Quake.
Since yesterday, several mods were officially added to the reissues of Doom, Doom II and Quake on all the platforms in which they are available. In the case of Doom and its sequel, the classic Megawad Revolution! , of 2001, a 32-level campaign created by Thomas Van der Velden, also author of Harmony, another total conversion of DOOM that won the 2009 CacoWards.
In Quake it has been added Rubicon 2 , a shorter campaign with three new maps that include, yes, new enemies, textures, sounds and more. This mod, 2011, was created by John Fitzgibbons and Christian Grawert; Grawe is now Senior Level Designer in Machinegames. Quake update 4 also adds a great multiplayer mods classic: Threewave CTF , a capture the flag for eight players that comes with nine maps.
This mod, created by Zoid Kirsch in 1996, was one of the main responsible for converting this game mode into one of the basics of the genre, available with variations of all kinds in games to this day. Kirsch, already retired, entered the video game industry thanks to this mod: he was in the Software itself (taking care of the official implementations of this game mode in the following Quake) until 2000, when he went to work in Retro Studios. There he worked in Metroid Prime and his sequel; In 2005, exhausted, he left the study. In 2021 he retired, after going through other studies well recognized such as Valve or Blizzard.
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